Brain Fitness
Brain Fitness utilizes the latest technology-driven games that require participants to use their body as the joystick. Our equipment develops upon the auditory, visual, and sensory motor skills of our participants. This stimulating environment improves the intramuscular and neuro-sensory ability of a variety of kids; we have a special focus on those on the Autism spectrum as well as those with developmental challenges.
Spotlight: Makoto ArenaThe Makoto Arena pits players between three towers that have 12 targets each. When you step in the arena, visual and audio stimuli are presented to you at random in a multi-planar 360 degree environment. The machine tests for accuracy and reaction time, at varying levels of difficulty. How it worksThe combination of this stimuli with cross midline body movements and aerobic exercise triggers the release of certain proteins, called BDNFs. These proteins, then, promote the growth and repair of neurological connections. Overall, it improves the functioning of your brain – It’s like ramping up the operating speed of your computer. In a Washington U study, just 30 two-minute games made statistically significant improvement in brain function for children with autism. (And they love to play!) Improvements in reading speed and math are seen in as quickly as six weeks. |
Why is Brain Fitness Important?Developing more neural pathways – what does that do?
The Science behind Brain FitnessNeurons that fire together … wire together. Advances in fMRIs (brain imaging) and other, computer-based, tests have given us a better way to evaluate the brain’s function. The concept of neuroplasticity, the brain’s ability to grow and change, has become more mainstream and applications of research-based brain training are improving brain functions such as processing speed and working memory. And now there’s equipment that hits the brain’s hot buttons: auditory, visual systems, touch, and – here’s the best part – |
Weekly Program
Group and individual personalized training programs are offered. Every program includes a pre- and post- test with individual assessment and goal setting.
Week 1: Assessment and benchmark (30 minutes)
Following weeks: Warm-up: Physical activity, cycling, skipping, jogging, etc. (5 minutes)
Exergaming Games: Jump Q, Makoto Arena, 3 Kick, LightSpace Wall (Turbo tag, Smash-ball), LightSpace floor (Zero Gravity, Bug Invasion, Heavy Ball). (20 minutes)
Nutrition/Smoothies session (10 minutes)
Resistance Training Circuit: Multiple muscle groups (10 minutes)
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